Tim Cabbage

 Origin: 

(All info provided by Tim Cabbage, may be incorrect)

Tim Cabbage was born in Cyrodiil, before it was called such. He was one of the first Nede, or mortals to exist in Nirn. He was created by the gods, with the purpose to master the ways of magic, and be a bridge between the Divines and men/mer. He was somehow able to fend for himself, at one point during his travels, he met an old man, who was obviously insane. Tim Cabbage knew almost nothing of Daedra, but after meeting this man, who was able to summon almost anything with his hands. Tim Cabbage was fascinated by this and proceeded to study the arcane arts-which until then had been nothing more than a hobby-till mastery. Tim Cabbage is the only Nede to earn the title of "demi-god" to most, and also was the first person to learn the secrets of immortality. For an extremely long time, he lived on an island, far away from Tamriel, and introduced the Hist to it's environment. After coming back, he became Emperor for a short time, until fighting with Vivec in a verbal battle, almost escalating to something far more dangerous. Solitar eventually killed Tim Cabbage once and for all in the timeline of the Map.

 History: 

Tim Cabbage was born into existence from an unknown poor family in the Merethic Era, in place that would one day be known as Cyrodiil. He doesn't particularly remember anything, because his only parent (his mother) died very quickly after his birth. He was raised by an Argonian beggar, named Ja'reem. Ja'reem gave him the "Cabbage" name after his main food source. Ja'reem taught Tim Cabbage how to steal to survive but eventually, Tim Cabbage was able to get a job at a local inn, and get them food, and they ended up living at the inn. Tim Cabbage stopped stealing then, as well as Ja'reem. Ja'reem started getting training in swordplay, and as his swordsmanship was getting better, he'd train Tim Cabbage as well. Eventually, the town was attacked by bandits, and Ja'reem told Tim to flee the back entrance to the town on his horse. T (a nickname given to him by Ja'reem and many others) said his goodbye to Ja'reem and fled. T rode the horse for quite a long time, and came across many travelers, and eventually reached Western Morrowind. T continued riding and finally reached the sea at the bay of Eastern Morrowind. He had just enough gold to pay for a boat to go to a Vvardenfell, which he thought he might be able to find a hidden, quiet place to live there, but his ship wrecked on the coast of a different continent (later to be known as Samriel). T found the Badgerfolk there, and made small trade with them for food and supplies before setting off to explore the new continent. He eventually was attacked by Wolffolk, but saved by Lionfolk, who brought back to their small village with the Pig-People, who taught him that swords are useless in many situations, and taught him a unique form of magic (which Bill would eventually title Thought Magic), which would allow him to control Magicka in almost any way he wished, which is what allowed him to become impervious to dying of old age, diseases, and becoming incredibly resistant to poison. It took him till practically the end of the Merethic Era. T was approaching his forty-first birthday, and he had arrived when he was thirteen. T found a community of Fisherman living in a town on the East coast of the continent, and explored islands on a boat he bought. One island, that he took a particular liking to-as it was the most balanced place he'd ever seen-so he decided to live there, as the other species there also took a particular liking to him. Eventually, he continued sailing to the east, seeing many other islands, and eventually reaching Yokuda, where there was smoke, and many men cheering. They had just won a war against the Left-Handed Elves. T suspected that that war was not over, and wouldn't be for a long time. He told the Yokudans of Tamriel while he stopped there for food and then left for Tamriel himself. Much had changed since he had last been there, and the First Era had started. T helped with much around Tamriel, and formed quite a good reputation with the continent. Eventually, during 1E 57, he was asked by Bill Potato if he would train him in his ways of magic, which T happily obliged. He greatly enjoyed having Bill as an apprentice, and they had many adventures together. But the first time that T truly saw that Bill was worthy of the magic was when he was able to deduce something not even T could, which impressed him greatly. But the most well known adventure is when their Order (which consisted of 6 people including T), fought the Watcher in what would eventually lead to the Watcher being sealed away in 1E 204. In 4E 199, he told Bill there was not anything else he could teach him, and Bill sadly said goodbye to his Master. T was not seen again for a very long time till the return of the Watcher in 15E 1. During this time, he simply sat in his home and researched on all things, anything he could, leading him to become even smarter than he already was.

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 T's Research Notes: 

''Today I read about the fall of the Chimer, and their turn to becoming the Dunmer. I wonder if any of them suspected that a Nede had survived that War.''

Notes on the many races I've encountered:

''Nedes: My race, although funnily enough, the one I probably know the least about. We don't appear to have any special attributes like most races, which is odd, because every race does. I'll have to research more on them another time.''

''Dunmer/Dark Elves: The race that would most certainly kill me if they knew my true species. Be sure to keep distance in a fight, as their Ancestor's Wrath surrounds them in flames, which they are resistant to. Use shock magic in a fight, as it reduces their magicka and health, and then follow up with frost, as it will slow them enough to keep them alive, if you wish to not kill anyone. My hypothesis is that they maybe have higher concentrations of blood within their head, making them smarter, and more skilled with magic, and that may play a part in their red eyes.''

''Altmer/High Elves: The race that seems to always wish to take over, and ascend to godhood, very similar goals to another race of Mer. I've always been curious on why they are taller than other races, but my hypothesis is that it may be due to when they were created, the god who did wished to be heard by them, although that seems fairly ridiculous. Most likely the actual reason is nutrients and forced genetics.''

Orismer/Orcs: I have little notes for them, as I don't often see Orismer, although I do know they are formidable in combat, and they played a big part in making the Watcher exist.

''Left-Handed Elves/Sinestral Elves: The Watcher's race. No known special abilites, although be extremely cautious around one.''

''Snow Elves/Falmer: How sad it must be for the remaining Snow Elves to put up with the fact that they are now mindless creatures that roam darkness blind for all eternity. Especially since they got that way by eating strange mushrooms given to them by small bearded folk.''

''Dwemer/Deep Elves: I'm not sure what their natural abilities consist of, because they don't particularly like me, although my recommendation is to stay on their good side, and only advise them. NEVER COMMAND THEM.''

''Bosmer/Wood Elves: Sneaky, due to their small stature. Many I've encountered seem to be dangerous, especially due to their hatred of the harm of flora, and their control over animals. I wonder what kind of magic decides what qualifies as an animal.''

''Nords: Resistant to cold, very into their culture. Don't bring that up in conversation.''

''Imperials: Very basic people. Essentially Nords without their culture and accents. They are also much more rich generally due to the fact that they live in the heart of an empire.''

Redguards: Oh, how the mighty have fallen...no further comment.

''Bretons: I find them very interesting, partially because of how smart they are. Very few races can keep up with my intelligence as often as they do. Although this may be just because of the fact that the only one I regularly converse with is Bill...Anyways, they are skilled with magic, and can absorb some of it. I have no combat tips for them.''

''Argonians: Very odd government, ruled by trees? I have no information on them, as they won't ever let within their swamp.''

''Khajiit: Very interesting race, with many different types of them. DO NOT CHALLENGE TO FISTFIGHT.''

''Badgerfolk: Nice people. That's about it.''

Ghouls: ''Very nice people, occasionally. Only met them when I accidentally was blown to another universe in my 40s though. Buy them a drink, but bring a glock.''

The many beastfolk of "Samriel" have asked me to leave them out of my notes as to survive, which is fair, as I owe them quite a lot.

''Maomer: These are odd elves...or as I call them, fish elves. They don't take kindly to that name however. I'd recommend NOT calling them "fish elves". I know little about them, and rarely encounter them. ''

''Keptu: My Master was the only Keptu I've ever met, as they are essentially an extinct species. They weren't around by the time I was born, but he is one of the oddest people I've ever met.''

''Imga: Ah...These beings are idiotic. They idolize the Altmer, and see them as the ideal society.......They aren't. Nice ale however. The Altmer not the Imga. I doubt the Imga have ale. Or do they? It is indeed a possibility. The creation of ale stems from a time that I cannot recall, nor do I have the true motivation to seek. Then again, I am now becoming curious. The Nords created mead...so where does ale come from? This is certainly a predicament. I'll be back in a moment, stay here, Book. I'm back. I do believe that ale is from either the Redguards, or it is a holy item created by the Gods, to bless upon us the gift of an excellent drink...''

...then again...

''Ale: I LOVE ale. If you don't, you're an idiot. It is a blessing to nullify the many horrible things of this world. ah...I need more ale.''

''Goblin: They're fine. I hear their leader is immortal, but I doubt that's possible. ''

''Tsaeci: I hate snakes. These are alright. They are the reason for the Blades, whom I used to respect.''

 General Notes of Recent Events: 

''Today I heard about some sort of war between the Altmer and essentially everyone else. Probably not important.''

''So apparently, I'm an idiot. That war certainly was important, and now the Aldmeri Dominion has established a powerful and hostile presence in Tamriel. Thanks Oba-well actually, I care a bit too much to joke. I'm more annoyed than anything else.''

''The Blades, gods, they've certainly fallen from grace. I met with their two most prominent members today, Delphine and Esbern. Esbern was a fine enough fellow, although he rambled a bit too long about history that I'd been there for for far too long. Delphine, was one of the most idiotic people I'd ever met. So I spent a year following her and during every waking second explaining to her why she was an insult to her order, and a mistake to trust as the leader. I would've stayed longer, but I wanted ale, and then forgot to go back.''

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 Interests: 

Tim Cabbage has many interests/hobbies, and listing all of them would take an age, so we've decided to keep it simple. _____________________________________________________________________________________ 
 * Magic
 * Swordplay
 * Marksmanship
 * Science
 * Mechanics
 * Programming